Module 1 Activity Research

Weekly Activity Template

Marley Luna


Project 1


Module 1

Physical Interaction: Sensors and Input Data

Activity 1

This is an image of the Arduino board connected to the computer, using the code to activate the connected led light. This image just shows the activation of the board and the successful connection between the board and the device powering it. This is an image of the Arduino board connected to a bread board, using wires and a light to create a simple circuit. This is the start to showing how the Arduino board can be combined with different elements to bring what the code is asking into a physical form. This is the Arduino board connected with the same light and wires as the last image, though here the only difference is the small bridge connector, removing the direct connection from the wires to the light, adding an extra element to further the circuit. This is the Arduino board circuit multiple steps further than the last image, having about 5 wires and two lights, showing the Arduino's ability to power more than one thing using the same request, as well as showing the combinations of elements to create a more advanced circuit. This Arduino circuit now has a button that can activate the light rather than it just automatically being on or in a blinking state, the button allows the circuit to be activated physically rather than it just being stuck in that state, adding an activation element into the circuit combination.

Activity 2

This is just an image of the Arduino Sensor Kit that we would be using to test certain apps and digital creations to combine with the board. Here I'm turning the dial on the kit, which is changing the data that it is providing, I also used the temperature sensor on the right to change the temperature. This is a screenshot of the code that the kit was using to actually work and provide data. The temperature data and dial amount is seen there in the actual data that was being captured from the board. This is the data from the code seen within ProtoPie connect, which is how we connect the ProtoPie temperature app prototype to the Arduino kit board data, the data is on the right, to the left of the image, while it's cut off is the app prototype that we combined with the code to further the activity. This is a bit of a rough screenshot, but to explain it, the top left shows the code on the computer, the bottom left is the temperature app where I connected my phone to using the ProtoPie app, and on the right where my hand is, is the Arduino kit board, which I played with to change the temperature apps data outcome, where the numbers changed showing the successful connection. This is an image of the color button prototype that I connected with the Makey Makey board to actually change the colors on the screen. The board can be seen there on the bottom right, when I tapped the buttons the colors on the screen changed successfully.

Activity 3

This is an image of the Touch Designer example being opened up, here we played a little bit with some of the settings to see if anything would change, and we were able to mess with the colors a bit. At the bottom is the Arduino sensor board where we played with the dial to see how the circle would react. This is one of the steps into creating the circle from the start, this was us learning how to use Touch Designer and learning some of the basics and functions that it has and what is could do. Here I played with the dial a little to see the numbers change, the same data from the previous activity, just being shown/used in Touch Designer. This is one of the next steps in the creation of the circle, I believe this was the step where we inserted the object, or sometime before. Though what is being displayed is the set pattern that Touch Designer has where we could change the certain wavelengths in the settings, which could be applied to the entire function. This is a screenshot of the final result for the circle function, seeing all the elements needed to be added, all the small details we needed to add. It was quite confusing to learn the beginnings of Touch Designer, but it was a cool process to see, helping us understand the tool that Touch Designer is and how it can be used. This is an image of us using the Arduino Sensor board with the final product of the circle function we created in Touch Designer, the board was able to work successfully with the newly created circle, going through the process to see the result of the function working with the physical Arduino board.

Research Activity


WGSN Consumer Trend Research

Questions and answers are in the image text

Big Ideas 2027 Trend (Society: We and Me) <br><br> This category is about people as individuals and as a societal whole. How experiences can be made personalized and inclusive, being able to be used by everyone and serve everyone equally. <br><br> It focuses on finding a way to include everyone as individuals and as a whole, putting inclusion as the main priority, thinking about customization. The Literacy Pen is a device that can be used with any regular pen and it allows users to write and transcribe words that are spoken by them <br><br> The research here highlighted inclusion and a sort of communal individuality, being able to create something that is effective on a personal level. <br><br> This helped me think about how a design could be made more personal while also having a sort of wide range, being able to be used by everyone on a personal/customizable level. Trend (Technology: Wise Tech) <br><br> This category is about the convergence of human and machines to create technology. Creating technology to assist humans rather than replace them, finding the balance between the two. <br><br> It is looking to merge human centered designs with the capabilities of technology to create something that is optimal while staying friendly and considering humans. <br><br> The Pique app “singles wall”, an outdoor wall where people looking to date are able to place a picture with contact info onto it. <br><br> There isn't any specific statistic in terms of actual numerical stats, but the important piece of data that I noticed was that technology should assist humans rather than do things in their place. This sort of pushed my ideas to create something that can assist people in a way, being a helpful technological tool.

WGSN Personas Research

Questions and answers are in the image text

Personas 2027 The Privacy Keepers <br><br> The Privacy Keepers is a persona that has a focus on individuality, trying to keep to privacy and give the user a sense of control. They also try to push exclusivity towards the user, to help an individual experience feel more personal in a sense. <br><br> The centered generations are older Gen Z, Millennials, Gen X, and Boomers. The audience makes a lot of sense because for the most part, people around more mature ages tend to look for and keep privacy, also finding ways to be more in control, rather than sticking with a group or trend. <br><br> In terms of their behaviours, they tend to be more skeptical in terms of technological trust, wanting to have privacy of their information. For buying priorities it is buying something they can trust, something that is authentic and that can protect them. The New Independents <br><br> The New Independents is a persona that looks for premium experiences while also highlighting the ability to give consumers a way to choose their own experience, sort of giving power to the user with a quality product. Wanting something that matches how they live and what they need. <br><br> The generations that align are Gen Z, Millennials, and Gen X. The aligned generations make sense because people around those certain ages are much of the time the “consumers” now a days, they often look for quality products and ways to be in charge of what they are using. <br><br> For the behaviours its mainly just wanting quality and a good experience, being able to trust a company and its products, as a good experience is always a top priority. With buying priorities, its essentially the same in terms of buying an experience.

HMI Research

Questions and answers are in the image text

1. Making things feel personal while also communal. <br> 2. Finding inclusion and customization without removing that collaborative aspect. <br><br> 1. How might we create a digital or physical system that can support both individual belonging and a community experience. <br> 2. How might we use technology to make emotional connectivity and a collaborative environment. <br><br> - These aren't specifically existing problems in the trend itself, but they are some of the main focuses that you need to solve if you decided to go that route with a product. <br> - They do track desired outcomes as these are what push your design to go into these directions. <br> - They are written positively. <br> - They are broad enough for many ideas. <br> - They don't directly suggest full on solutions, but they can push an idea or certain agenda. 1. Creating a balance between technology and the human mind. <br> 2. Creating a tool rather than a replacement. <br><br> 1. How might we converge a technological design with a user centered focus. <br> 2. How might we design a system that places human interaction and thinking above technological reliance. <br><br> - These aren't also specifically existing problems within the trend, but they do need solutions to find out how a product or design would need to move forward. <br> - They do track desired outcomes as these are what push your design to go into these directions. <br> - They are written positively. <br> - They are broad enough for many ideas. <br> - They don't directly suggest full on solutions, but they can push an idea or certain agenda.

Project Path

Description of path is in the image text

I am definitely more interested in the design path, as to focus more on function and effectiveness rather than the look or visual part of a product. As I am more interested in creating an effective experience to solve or assist with an existing problem, instead of creating an artistic experience. <br><br> I'd want to work more collaboratively, as I believe that when finding a solution or creating an effective design for something, having more than one creative mind is optimal to really enhance the outcome. Though that doesn't mean working individually wouldn't work it just requires more time and further ideation. <br><br> One project direction is creating a design to improve the flow of a company or place, helping users and creating a better experience for them, while making things more optimal. <br> Another project direction is to solve an issue for an existing problem, whether that be creating a better environment somewhere or just solving a small issue with a noticeable inconvenience.

Project 1 Concept


Project 1 Concept

Description is in the image text

For my concept, I thought about creating some kind of kiosk where the user would be able to input certain preferences, an example being, let's say they can't eat a certain meat or maybe its a dietary thing, they would be able to type that in before ordering, this would filter out the options that don't fit the users preferences. <br> This would serve people who have strict food preferences or for people who are on diets, it could also just work for most people. <br> This option would give the user more control over options, rounding things down a little more
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